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Epic Bread Man
15 Jun 2009, 12:07pm
Hey guys, I have Source SDK installed and i have used it before and everything, but today i was using SDK and i made what i whanted and then compiled the map, and then it took me to the loading screen for CSS so it could load my map, but! when it gets to the loading stage whare it says "Loading recources" it stops and freezes, then it stops responding, :( I have no idea what to do or try to fix this, I have even looked on google and CSS forums but i found nothing of help :(

Please help me

Epic Bread

Bill Smauz
16 Jun 2009, 10:12am
Hmm.... Can I see all of the compiling information?

Epic Bread Man
16 Jun 2009, 10:26am
** Executing...
** Command: "c:\program files\steam\steamapps\iron_man900\sourcesdk\bin\ep 1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5631 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 6
Reduced 2 texdatas to 2 (41 bytes to 41)
Writing C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\iron_man900\sourcesdk\bin\ep 1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
reading c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.prt
118 portalclusters
397 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 13097
Average clusters visible: 110
Building PAS...
Average clusters audible: 118
visdatasize:4492 compressed from 3776
writing c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
4 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\iron_man900\sourcesdk\bin\ep 1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
672 faces
439486 square feet [63286088.00 square inches]
0 displacements
0 square feet [0.00 square inches]
672 patches before subdivision
37820 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 10051879, max 699
transfer lists: 76.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0663 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 17/8192 204/98304 ( 0.2%)
brushsides 206/65536 1648/524288 ( 0.3%)
planes 380/65536 7600/1310720 ( 0.6%)
vertexes 1001/65536 12012/786432 ( 1.5%)
nodes 269/65536 8608/2097152 ( 0.4%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 672/65536 37632/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 62/65536 3472/3670016 ( 0.1%)
leaves 271/65536 8672/2097152 ( 0.4%)
leaffaces 996/65536 1992/131072 ( 1.5%)
leafbrushes 170/65536 340/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3161/512000 12644/2048000 ( 0.6%)
edges 1600/256000 6400/1024000 ( 0.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 23/32768 230/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 300/65536 600/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1186564/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4492/16777216 ( 0.0%)
entdata [variable] 300/393216 ( 0.1%)
LDR leaf ambient 271/65536 6504/1572864 ( 0.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10020/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 5631/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 1316127 bytes ====

Total triangle count: 1588
Writing c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
13 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp" "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike\maps\surf_bread_v1.bsp"

theres my compile process.

btw this also happens even when i open CSS up manually and load map via "create server" with any map too :(

Svendy
17 Jun 2009, 02:33am
just by a quick look i can see culster portal errors, aka overlapping brushes. but that shouldnt be the problem

Epic Bread Man
17 Jun 2009, 07:44am
yeh :S i mean i cant even load maps i have played on servers via creat server :S

Bill Smauz
17 Jun 2009, 08:35am
Hmmm... Maybe try sending the map to me. I will try to run it in CSS and see if I have the same problem. If the problem doesn't occur to me it is your computer. If it does occur to me then there is a problem with the map so we'd have to glance at it.

Epic Bread Man
17 Jun 2009, 09:26am
yeh but i dont think its the map at all, cuz i cant even run othermaps like ones from servers and ones i didnt make :S

Bill Smauz
17 Jun 2009, 09:45am
Hmm... It must be a problem with CSS or your Computer. But I don't know why it happens.

Epic Bread Man
18 Jun 2009, 10:12am
Aww :( thanks anyways

Bill Smauz
18 Jun 2009, 11:29am
Actually I just through of something. Did you install any mods onto Counter-Strike? Because I tried adding bots to Day of Defeat and now I am unable to create servers, maybe you have the same problem?

Epic Bread Man
19 Jun 2009, 04:16am
I did isnall skins but that was it but it un-installed everything CSS HL2 and steam related, then re-installed it all again and yet i still cant create a server :(