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View Full Version : zm_teleport_craze (not nearly finished!!!)



HankTheTank
28 Nov 2007, 06:44pm
henda was bothering me to upload some screenies :) so here yeah go hendmyster (lol) (ps there not in a real good order) http://img528.imageshack.us/img528/9761/zmteleportcraze1kr2.png
http://img100.imageshack.us/img100/9529/zmteleportcraze2xx7.png
http://img144.imageshack.us/img144/1090/zmteleportcraze3md1.png

[IMG]http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze4.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze5.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze6.jpg
(ps this ^ is the "death room" if you will)
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze6.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze8.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze9.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze9.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze10.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze11.jpg

dont forget... this is just the start!

my comp is runny E-X-T-R-E-A-M-L-Y FUCKING slow at the moment... so ill up load em all later ima restart it

Jaffa
28 Nov 2007, 07:58pm
i want to see a return of the ceiling of death :D

bloodhound
29 Nov 2007, 07:33pm
Looks pretty cool.
cant wait to play it.

Matt.
29 Nov 2007, 09:38pm
I suck too much at mapping to even make a single sqaure with 24 spawns...

Good job!

HankTheTank
30 Nov 2007, 06:08pm
horay!

here are the rest!

http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze12.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze13.jpg

http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze15.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze16.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze17.jpg
^ that stone wall shuldnt actually be stone, fixing that later
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze18.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze19.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze20.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze24.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze25.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze26.jpg
http://i221.photobucket.com/albums/dd174/hank-the-tank/zm_teleport_craze27.jpg
^ secret room btw

i know right now the textures right now are not the greatest, but im working with it :) (all thanks to henda :P)

Alien
30 Nov 2007, 10:28pm
Nice

£cho
5 Dec 2007, 03:51pm
Beware model textures, which are identifiable by having "model" in their path. They don't render correctly when placed on walls and the like, and I can see you have some on the map (i.e. orange fruit wall).

I learned this the hard way a while back and had to re-texture an entire map. Just trying to save you from the same fate. :cool:

HankTheTank
5 Dec 2007, 04:32pm
like they dont show up in game?

cuz if that is what your saying when i was playtesting it it worked good. but idk XD

£cho
5 Dec 2007, 07:42pm
They show up in-game, but they're rendered oddly. They don't take on light from other objects, so sometimes the texture might be full out white or black, or sometimes normal, all at the same time. It's just not nice to look at. Keep in mind it doesn't happen for all model textures, but the majority of them, and so it's good to stay away from them in general unless you've tested the map to find that they work.

HankTheTank
6 Dec 2007, 03:34pm
They show up in-game, but they're rendered oddly. They don't take on light from other objects, so sometimes the texture might be full out white or black, or sometimes normal, all at the same time. It's just not nice to look at. Keep in mind it doesn't happen for all model textures, but the majority of them, and so it's good to stay away from them in general unless you've tested the map to find that they work.

oh thanks echo :)