Ultramarine
3 May 2009, 01:55pm
MAG: Shadow War is an MMOFPS being developed by Zipper Interactive Inc. (The same guys who brought you Socom 1, 2, and 3/CA) for the PS3. MAG is an online MMO FPS, 128vs128 online player. No single player.
Most games (CoD4, WaW) have set pieces (IE, CoD4, the multiplayer map in the city with AA fire going) to try to create a warzone feel for the game, in MAG however, EVERYTHING (Air strikes, Artillery Strikes, Mortar Bombardments, paratrooper drops) are all called in or used by Human players. So if you see an enemy fighter flying by and dropping napalm somewhere, you know that an enemy squad or platoon leader just called in that air strike.
Players are allowed to control ground vehicles, while air vehicles cannot be driven by human players (Helicopter gunner spots can be used by players, short of like Black Hawk down).
Few previews:
http://www.eurogamer.net/articles/mag-hands-on
Quote from Eurogamer:
"MAG is fun. In fact, it's massive fun. It's fast and loose, free-flowing, improvisational, spectacular, structured without being too rigid; it accommodates lone wolves, team players and power-trippers alike, and makes it easy for players themselves to direct the action. You'd expect it to be intimidating, but it actually feels like the FPS for everybody. Even after just one 20-minute, 128-player match, it's hard to shake the feeling that, one day, all multiplayer shooters will be made in its image."
http://www.joystiq.com/2009/04/29/joystiq-hands-on-mag/
Quote from Joystick:
"While each map will have its own dedicated main objectives (see: "steal these top secret vehicles"), what really makes the commanders and squad leaders critical is the concept of FRAGOs. "FRAGO" is a real military term that stands for "Fragmentary Orders" -- these are on-the-fly orders that are issued as the battlescape dynamically changes during a fight. Sure, you need to steal those vehicles to win the round, but on your way there, you might run into a mortar that is destroying your front line -- the squad leaders can place a FRAGO on the mortar, indicating that your team should focus on blowing the mortar up before continuing onto the tanks. Besides simply making you an efficient army, MAG also rewards players who follow FRAGOs with additional experience points for fulfilling the order. You can always ignore the FRAGO, but getting twice the experience for fulfilling it makes it awfully enticing -- even if you're a lone wolf player."
http://g4tv.com/thefeed/blog/post/695097/Hands-On-MAG-.html
http://www.1up.com/do/previewPage?cId=3173981
Trailer:
http://www.eurogamer.pt/videos/mag-trailer-2
http://www.blogcdn.com/www.joystiq.com/media/2009/04/magimage2.jpg
http://www.blogcdn.com/www.joystiq.com/media/2009/04/magimages3.jpg
http://cache.g4tv.com/ImageDb3/147124_S/MAG.jpg
cant wait for this game lol
Most games (CoD4, WaW) have set pieces (IE, CoD4, the multiplayer map in the city with AA fire going) to try to create a warzone feel for the game, in MAG however, EVERYTHING (Air strikes, Artillery Strikes, Mortar Bombardments, paratrooper drops) are all called in or used by Human players. So if you see an enemy fighter flying by and dropping napalm somewhere, you know that an enemy squad or platoon leader just called in that air strike.
Players are allowed to control ground vehicles, while air vehicles cannot be driven by human players (Helicopter gunner spots can be used by players, short of like Black Hawk down).
Few previews:
http://www.eurogamer.net/articles/mag-hands-on
Quote from Eurogamer:
"MAG is fun. In fact, it's massive fun. It's fast and loose, free-flowing, improvisational, spectacular, structured without being too rigid; it accommodates lone wolves, team players and power-trippers alike, and makes it easy for players themselves to direct the action. You'd expect it to be intimidating, but it actually feels like the FPS for everybody. Even after just one 20-minute, 128-player match, it's hard to shake the feeling that, one day, all multiplayer shooters will be made in its image."
http://www.joystiq.com/2009/04/29/joystiq-hands-on-mag/
Quote from Joystick:
"While each map will have its own dedicated main objectives (see: "steal these top secret vehicles"), what really makes the commanders and squad leaders critical is the concept of FRAGOs. "FRAGO" is a real military term that stands for "Fragmentary Orders" -- these are on-the-fly orders that are issued as the battlescape dynamically changes during a fight. Sure, you need to steal those vehicles to win the round, but on your way there, you might run into a mortar that is destroying your front line -- the squad leaders can place a FRAGO on the mortar, indicating that your team should focus on blowing the mortar up before continuing onto the tanks. Besides simply making you an efficient army, MAG also rewards players who follow FRAGOs with additional experience points for fulfilling the order. You can always ignore the FRAGO, but getting twice the experience for fulfilling it makes it awfully enticing -- even if you're a lone wolf player."
http://g4tv.com/thefeed/blog/post/695097/Hands-On-MAG-.html
http://www.1up.com/do/previewPage?cId=3173981
Trailer:
http://www.eurogamer.pt/videos/mag-trailer-2
http://www.blogcdn.com/www.joystiq.com/media/2009/04/magimage2.jpg
http://www.blogcdn.com/www.joystiq.com/media/2009/04/magimages3.jpg
http://cache.g4tv.com/ImageDb3/147124_S/MAG.jpg
cant wait for this game lol