mNote
7 Oct 2007, 11:33pm
I'm working on a new map right now, code-named: "Shark"
Inspired by the real life game of tag called "Shark" (or "Lava" in some cases), I brought the idea to ZombieMurder. With players such as Whisper, raven, and Spork (and a few others that I don't have time to name (lol(rofl triple nesting))), we played Shark against the zombies on various maps.
Godds killer field, cbble, and whatever maps there are that lets you run from pillars to pillars.
I've decided to create a map specifically for dodging zombies and running from pillars to pillars.
Again, this map is code-named "Shark". The way to play this map would almost be like playing the Escape server but different in a sense. You'll ALWAYS be kept on the move so you don't have to wait and hold your ground with other players. There is "some" cooperation but most of the time, you wouldn't want to be staying in one spot for too long anyways.
Once I get pictures of this map up, you'll see soon enough why playing "Shark" will require more than the ability to camp.
Use those legs. :fight:
[m]Note
Well, I finished this map in like 2-3 days. Here's the description on FPS Banana.
"A defensive ZM map with very little barricading.
You start out running for the glass gates until someone becomes infected. Then you must destroy the glass panels to prevent the zombies from getting to you while trying to flee pass the last glass gate. The final 2 rooms have places you can dodge the zombies from.
A few secrets can help you dodge the zombies but there's also counter-secrets to hiding spots."
http://image.fpsbanana.com/ss/maps/thm_70109.jpg zm_mnote_sprint (http://www.fpsbanana.com/maps/35629)
Screenshots:
http://img223.imageshack.us/img223/1756/zmmnotesprint01cx9.th.jpg (http://img223.imageshack.us/my.php?image=zmmnotesprint01cx9.jpg)
http://img223.imageshack.us/img223/6859/zmmnotesprint02rg5.th.jpg (http://img223.imageshack.us/my.php?image=zmmnotesprint02rg5.jpg)
http://img467.imageshack.us/img467/2431/zmmnotesprint03zk9.th.jpg (http://img467.imageshack.us/my.php?image=zmmnotesprint03zk9.jpg)
http://img64.imageshack.us/img64/8287/zmmnotesprint04na6.th.jpg (http://img64.imageshack.us/my.php?image=zmmnotesprint04na6.jpg)
http://img64.imageshack.us/img64/2097/zmmnotesprint05re2.th.jpg (http://img64.imageshack.us/my.php?image=zmmnotesprint05re2.jpg)
http://img122.imageshack.us/img122/9595/zmmnotesprint06ji2.th.jpg (http://img122.imageshack.us/my.php?image=zmmnotesprint06ji2.jpg)
Inspired by the real life game of tag called "Shark" (or "Lava" in some cases), I brought the idea to ZombieMurder. With players such as Whisper, raven, and Spork (and a few others that I don't have time to name (lol(rofl triple nesting))), we played Shark against the zombies on various maps.
Godds killer field, cbble, and whatever maps there are that lets you run from pillars to pillars.
I've decided to create a map specifically for dodging zombies and running from pillars to pillars.
Again, this map is code-named "Shark". The way to play this map would almost be like playing the Escape server but different in a sense. You'll ALWAYS be kept on the move so you don't have to wait and hold your ground with other players. There is "some" cooperation but most of the time, you wouldn't want to be staying in one spot for too long anyways.
Once I get pictures of this map up, you'll see soon enough why playing "Shark" will require more than the ability to camp.
Use those legs. :fight:
[m]Note
Well, I finished this map in like 2-3 days. Here's the description on FPS Banana.
"A defensive ZM map with very little barricading.
You start out running for the glass gates until someone becomes infected. Then you must destroy the glass panels to prevent the zombies from getting to you while trying to flee pass the last glass gate. The final 2 rooms have places you can dodge the zombies from.
A few secrets can help you dodge the zombies but there's also counter-secrets to hiding spots."
http://image.fpsbanana.com/ss/maps/thm_70109.jpg zm_mnote_sprint (http://www.fpsbanana.com/maps/35629)
Screenshots:
http://img223.imageshack.us/img223/1756/zmmnotesprint01cx9.th.jpg (http://img223.imageshack.us/my.php?image=zmmnotesprint01cx9.jpg)
http://img223.imageshack.us/img223/6859/zmmnotesprint02rg5.th.jpg (http://img223.imageshack.us/my.php?image=zmmnotesprint02rg5.jpg)
http://img467.imageshack.us/img467/2431/zmmnotesprint03zk9.th.jpg (http://img467.imageshack.us/my.php?image=zmmnotesprint03zk9.jpg)
http://img64.imageshack.us/img64/8287/zmmnotesprint04na6.th.jpg (http://img64.imageshack.us/my.php?image=zmmnotesprint04na6.jpg)
http://img64.imageshack.us/img64/2097/zmmnotesprint05re2.th.jpg (http://img64.imageshack.us/my.php?image=zmmnotesprint05re2.jpg)
http://img122.imageshack.us/img122/9595/zmmnotesprint06ji2.th.jpg (http://img122.imageshack.us/my.php?image=zmmnotesprint06ji2.jpg)