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View Full Version : [Abandoned] mg_UrbanFreeRun



BOOWY
10 Mar 2009, 10:51pm
DISCLAIMER:
I don't know if this will ever be finished. Knowing me I'll lose interest during development time. I have spent probably over 100 hours in Hammer and have not released a single map. It won't be done anytime soon, I'm being bombed with schoolwork for the next two months. Just saying... if anyone wants to pick this up in it's WIP state if I decide to stop working on it, they're more than welcomed to.

DESCRIPTION:
This is an "obstacle course" style map, but focuses less on obstacles and more on actually making it to the end first, so it's a pseudo-race/obstacle kind of map. You'll jump across building rooftops, climb up outdoor emergency staircases, jump onto ladders, climb up boxes and ledges that are seemingly too high, run along walls and other vertical surfaces, be swept away by a violent sewer current, among other feats of agility and precision to make it to your goal, the top of the tallest building loaded with sniper rifles and a... ahem... "security" button that happens to wipe out everyone that's not on that final rooftop.

I had Mirror's Edge in mind when I started this. Paul play tested a map that was called mg_mirrorsedge or some shit like that one day and it sounded cool, but it was a steaming pile of dump. It was easy, it was no fun, and it was ugly. The creator couldn't even be bothered using building textures for the buildings. So I'm attempting to create something that's a little closer to the experience. I'm not creating very much freedom, you'll have a specific path to take from start to finish, so you'll have none of the trial/error frustration found in Mirror's Edge. On top of this, I'm not going to make it totally realistic. You'll be able to do things that are impossible in reality like jump really long distances where required and a little bit of surfing. Your path will be marked by common sense and red lines indicating where you need to go. These red lines are particularly useful for the wackier things I'm putting into the map, like wall running to mark where you can run or marking where you can climb.

Mechanically it works like this. Two teams of 10 each rush to be the first ones to the finish(the tallest rooftop). Up there are sniper rifles that you can use to pick off the other team and knives. If the other team has decent people on it, you run the risk of being caught by the other team if you choose to snipe on the rooftop, either being knifed or sniped yourself. There will be a "nuke" button that just kills everyone off if by chance you have an AFK or someone that tries to hold up the round by hiding the whole time. Hopefully there is a way to enable infinite respawn times with members on both teams, just so people can still play if they die(I've yet to see this done on a map using both teams instead of just one, I don't know if this is a server setting that can be switched on or if CSS will not allow it period). If worse comes to worse I'll place a bunch of back-to-start teleporters to prevent from being smushed by a bad landing, though I can't place them everywhere you can potentially die.

If enough people get good at the map, it will be less about taking your time surviving and making it to the end and more about trying to finish it as fast as you can to secure the rifles.

I'm trying to make it look like a decent map as well, like not a complete eyesore. It's the difference between backalley and ch_run where backalley actually has buildings and shit versus one texture blocks of random crap in ch_run.

Screenshots of what's done so far with little explanations(chronological order from the beginning of what's completed to the end of what's completed):


http://img25.imageshack.us/img25/3119/29743341.th.jpg (http://img25.imageshack.us/my.php?image=29743341.jpg)
http://img17.imageshack.us/img17/9278/80601710.th.jpg (http://img17.imageshack.us/my.php?image=80601710.jpg)
http://img25.imageshack.us/img25/7661/45156244.th.jpg (http://img25.imageshack.us/my.php?image=45156244.jpg)
http://img21.imageshack.us/img21/3863/24727245.th.jpg (http://img21.imageshack.us/my.php?image=24727245.jpg)
http://img19.imageshack.us/img19/2549/39701514.th.jpg (http://img19.imageshack.us/my.php?image=39701514.jpg)
http://img17.imageshack.us/img17/4501/93451733.th.jpg (http://img17.imageshack.us/my.php?image=93451733.jpg)
http://img7.imageshack.us/img7/4849/51314996.th.jpg (http://img7.imageshack.us/my.php?image=51314996.jpg)


The next planned area from where I left off on the screenshots(the leap of faith to the last beam), you'll jump off and go through an open manhole into the sewer section where the bridge happens to be out(as if you'd survive that big of a fall onto a bridge anyway right?) and you'll land in a rushing sewer current where you'll have to duck to avoid slamming into fencing at the end of the descent with the current to fall off the ledge and into a pool of sewer water in a large room. From there you'll take a ladder up and onto solid ground again to more unplanned areas.

DoubleSb
11 Mar 2009, 12:32pm
Looks fun, I wanna try it if you finish.

Evil Devil
11 Mar 2009, 06:54pm
It definitely cant wait till you finish this map, looks very fun!

boxplay5
18 Mar 2009, 10:59am
just wow really good idea cant wait to play it.

Doctordan
20 Mar 2009, 07:55pm
i know with your short intentions span you may not finish this but make mulitiple paths or it will be a giant cluster fuck

ReneGade
23 Mar 2009, 04:57pm
i may have to steal this idea from you if u lose interest, though I feel there definitely need many multiple routes/ tiny splits and perhaps some way of making it interesting to having an opponent or something.

Bethy
27 Mar 2009, 08:21am
Sounds like fun, I can't wait to play.
The screen shots look great.
Finish it!! :cheesy:

Stompy Moose
12 Apr 2009, 09:04am
Wow this looks really good :)
Can't wait!

SneakySnake
26 Apr 2009, 09:22pm
You done yet?

Eastsider
3 May 2009, 05:09pm
That looks very impressive, keep on the good work!

Movement
6 May 2009, 07:07pm
looks great cant wait to play it

Shadow_678
26 May 2009, 07:10am
Nice map :)

I know it's probably on your list of things to do, but adding other buildings would be cool. Not to jump to, but to make it feel like you actually have a choice of where to go..even if you have to follow the red signs.

yardy
26 May 2009, 09:41am
It looks kind of complicated doh, but my iq of 10 will handle it

b0red
26 May 2009, 04:18pm
i'm excited to play this hope it gets added

Olli3
26 May 2009, 07:33pm
I hope you finish this. This looks really fun, to be honest with you. Maybe have a different route for each team? It looks like it will be crowded with everyone making a jump for one ladder, and one beam, ect..

PingPong
27 May 2009, 03:34pm
Looks amazing, please try to finish. This would be a great addition

miniVICIOUS
27 May 2009, 04:49pm
looks badass. cant wait to play it :)

Iron_Man
28 May 2009, 08:22am
I hope you finish this. This looks really fun, to be honest with you. Maybe have a different route for each team? It looks like it will be crowded with everyone making a jump for one ladder, and one beam, ect..

No Block. lol

SneakySnake
3 Jul 2009, 08:26pm
god dam, hurry up.

DoubleSb
4 Jul 2009, 09:51am
god dam, hurry up.


DISCLAIMER:
I don't know if this will ever be finished. Knowing me I'll lose interest during development time. I have spent probably over 100 hours in Hammer and have not released a single map. It won't be done anytime soon, I'm being bombed with schoolwork for the next two months. Just saying... if anyone wants to pick this up in it's WIP state if I decide to stop working on it, they're more than welcomed to.



Calm your fucking ass down boy.