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View Full Version : Left4Dead - Patch release, Hunter and more



Jaffa
13 Jan 2009, 05:21am
According to this source: http://www.shacknews.com/onearticle.x/56721

The new patch is due for THIS WEEK!!! Valve have confirmed it will be a large patch, dealing with many of the bugs/glitchs/exploits that have emerged.

Some new hunter videos (which are awesome):

http://uk.youtube.com/watch?v=tuCgdhqZZ4c
http://uk.youtube.com/watch?v=I3uvOeE8N3U
http://uk.youtube.com/watch?v=vDU6o7IoAGU

Note the awesome wall climbing technique in part 3

Intresting thread about tanks on fire:

http://www.left4dead411.com/forums/index.php?action=vthread&forum=2&topic=8885

Lastly, if your having some trouble using the smoker, this video has some good advice:
http://uk.youtube.com/watch?v=dOfBR6u5nlk

juku
13 Jan 2009, 08:02am
I say light the tank on fire because it has the aimbot long range attack. Smoker basic info.

MasterkennyG
13 Jan 2009, 08:47am
omg ... nice.. finally can play dead air in versis now...

LVG
13 Jan 2009, 10:39am
Nice climbing have to try that sometime.

Wraith
14 Jan 2009, 11:01pm
The update has been released but no Dead air or Death toll in versus, at least it doesn't mention it nor have I tried to set it up in a lobby yet. Anyways here the complete note about it.

Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General


Fixed Survivors being able to climb surfaces marked for versus infected only

Fixed a class of SurvivorBot bugs dealing with rescuing downed players

Players can no longer grab ladders while flying through the air after a Tank punch

Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

Improved loading time

Fixed mini-gun physics exploit

Fixed propane tanks (and other physics objects) causing players to fall through elevators

Fixed rare achievement bug issues

Fixed several map exploits

Fixed various match making issues

Fixed NAT traversal issues


Versus Changes

Added HUD elements to show status of other infected players

Changed color of infected player name in chat to red

Fixed exploit where players could spawn infected bots

Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

Normalized special infected melee damage

Made the following client commands cheat protected: "Kill" and "explode"

Fixed exploit where infected players could run away and teleport back to gain health

Players can only change teams once per map

Players can't change teams while other players are still loading

Tank spawns at the same % through the map for both teams in versus mode

Made the Tank and Witch spawn directly on the escape route

Increased chance of getting the Tank or Witch

Fixed team swap issue


Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Smoker

Fixed Smoker tongue tolerance

Smoker now has to be killed or the tongue destroyed for the tongue to break

Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

Fixed cases where the ability timer was not using the correct time

Fixed case where you could point at a Survivor but not register a tongue hit

Fixed Smoker tongue not targeting and landing properly through PZ ghosts

Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

Bashable objects now appear with a red glow

Tanks hitting a car with an alarm disables the alarm permanently

Tank frustration timer is only reset by hitting Survivors with rocks or fists

Reduced autoshotgun damage against Tanks


Witch

Witch spawns at the same % through the map for both teams

Avoids spawning within a certain % of the tank

Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

Wraith
14 Jan 2009, 11:05pm
For every second you drag a survivor as a smoker you do 3 dmg.

They added on to the infected side. it shows your teamates on the bottom of the screen. what they are playing as, how much health they have and how long till they respawn.

Jaffa
15 Jan 2009, 02:01am
Changes sound good, i'm sure they said they woulld relese death toll and dead air inversus with the patch though... I'll have to check tonight

Wraith
15 Jan 2009, 01:20pm
They haven't released it yet.

Hazardous
15 Jan 2009, 02:03pm
I love this patch but I hate the hunter swipe dmg nerf, now the hunter does 6 dmg, it'd be nice if it were 7 - 8

NikoPDR
16 Jan 2009, 01:09am
Fixed mini-gun physics exploit

Made the Tank and Witch spawn directly on the escape route

Increased chance of getting the Tank or WitchWhat? They take off the minigun easter egg? Nooooooo :(

Spawning directly on the escape route? They are enough harm as it is before the patch. So dumb imo

Wraith
16 Jan 2009, 02:06am
It really didn't change the spawning of the witch or tank that much. Witches can still be easily avoided for most cases.

And as for the spawning at the same % goes, they don't always spawn in the exact same place. If you payed any attention the score you would understand how the % goes.

Phoenix
17 Jan 2009, 03:25pm
i reeeeeeally need to get this game NOW :shocked:

Henrik
18 Jan 2009, 05:57am
good they fixed all the glithes