View Full Version : Left4Dead - Patch release, Hunter and more
Jaffa
13 Jan 2009, 05:21am
According to this source: http://www.shacknews.com/onearticle.x/56721
The new patch is due for THIS WEEK!!! Valve have confirmed it will be a large patch, dealing with many of the bugs/glitchs/exploits that have emerged.
Some new hunter videos (which are awesome):
http://uk.youtube.com/watch?v=tuCgdhqZZ4c
http://uk.youtube.com/watch?v=I3uvOeE8N3U
http://uk.youtube.com/watch?v=vDU6o7IoAGU
Note the awesome wall climbing technique in part 3
Intresting thread about tanks on fire:
http://www.left4dead411.com/forums/index.php?action=vthread&forum=2&topic=8885
Lastly, if your having some trouble using the smoker, this video has some good advice:
http://uk.youtube.com/watch?v=dOfBR6u5nlk
I say light the tank on fire because it has the aimbot long range attack. Smoker basic info.
MasterkennyG
13 Jan 2009, 08:47am
omg ... nice.. finally can play dead air in versis now...
Nice climbing have to try that sometime.
Wraith
14 Jan 2009, 11:01pm
The update has been released but no Dead air or Death toll in versus, at least it doesn't mention it nor have I tried to set it up in a lobby yet. Anyways here the complete note about it.
Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.
General
Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Improved loading time
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits
Fixed various match making issues
Fixed NAT traversal issues
Versus Changes
Added HUD elements to show status of other infected players
Changed color of infected player name in chat to red
Fixed exploit where players could spawn infected bots
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Made the following client commands cheat protected: "Kill" and "explode"
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue
Hunter
Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does
Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks
Witch
Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
Wraith
14 Jan 2009, 11:05pm
For every second you drag a survivor as a smoker you do 3 dmg.
They added on to the infected side. it shows your teamates on the bottom of the screen. what they are playing as, how much health they have and how long till they respawn.
Jaffa
15 Jan 2009, 02:01am
Changes sound good, i'm sure they said they woulld relese death toll and dead air inversus with the patch though... I'll have to check tonight
Wraith
15 Jan 2009, 01:20pm
They haven't released it yet.
Hazardous
15 Jan 2009, 02:03pm
I love this patch but I hate the hunter swipe dmg nerf, now the hunter does 6 dmg, it'd be nice if it were 7 - 8
NikoPDR
16 Jan 2009, 01:09am
Fixed mini-gun physics exploit
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or WitchWhat? They take off the minigun easter egg? Nooooooo :(
Spawning directly on the escape route? They are enough harm as it is before the patch. So dumb imo
Wraith
16 Jan 2009, 02:06am
It really didn't change the spawning of the witch or tank that much. Witches can still be easily avoided for most cases.
And as for the spawning at the same % goes, they don't always spawn in the exact same place. If you payed any attention the score you would understand how the % goes.
Phoenix
17 Jan 2009, 03:25pm
i reeeeeeally need to get this game NOW :shocked:
Henrik
18 Jan 2009, 05:57am
good they fixed all the glithes
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