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Nishok
17 Oct 2008, 11:31am
When i make water i do it like this:

# Create a brush the size of the water volume using the Block Tool.
# Open the Texture Browser by clicking the Browse button on the Texture Bar.
# Double-click the tools\toolsnodraw material in the Texture Browser.
# With your water brush selected, click the Apply Current Texture button to assign the tool textures|tools\toolsnodraw material to the whole brush.
# Select the Texture Application tool, which opens the Face Edit mode.
# Left-Click the top face of the water brush in the 3D view to select it.
# Click Browse to bring up the Texture Browser again.
# Type water into the filter field. This will show you all materials with the keyword water in their name.
# Select a water material to apply by double-clicking it. One water material to try is nature/water_canals_water2.
# Click the Apply button on the Face Edit panel.


when its done i go ingame and i see this:
screenshot (http://img263.imageshack.us/my.php?image=css20081013235617kj6.png)


i tried multiple textures and always get the same error :/
can someone help me plz?

greedz nishok

JoniX
17 Oct 2008, 12:31pm
Did you make it func_water? Choose it and do Ctrl + T and then type func_Water. If this doesnt work lift it so it doesnt touch floor.

Nishok
17 Oct 2008, 12:36pm
JoniX the problem is i dont have func_water...

i only have 1 thing with water: func_water_analog :confused1:

Marquis Posa
17 Oct 2008, 02:02pm
looks like a leak in the map

Nishok
17 Oct 2008, 02:10pm
i just dont have func_water... where can i find it and how to install?

Clod14
17 Oct 2008, 03:02pm
JoniX the problem is i dont have func_water...

i only have 1 thing with water: func_water_analog :confused1:

its func_water_analog try that then test map. and see if it work.

Nishok
17 Oct 2008, 03:31pm
still nothing :(

Nishok
17 Oct 2008, 03:52pm
Sorry for double post but it did worked.. the first time i used it it didnt worked.. but now it does :s

thanks people :)

greetz nishok.

Chobber
26 Oct 2008, 05:22am
Make a box with the nodraw-texture in the place, size and shape of the water you want..
Now press Shift+A and select only the viewable side of the water (in this case the top, as we are looking down on the water) and apply your water texture to that..

Then create an ENTITY called water_lod_control just a bit above the water, and it should work... Always works for me, unless theres a leak in the map..