Deathrun_Climb
Total Time Spent on map to date:
2-3 hours
What is my map about?
This is going to be a deathrun map with a climbing theme. Inspiration for this map came from all the jump maps that i use to play on.
Completion Percentage?
About 8% (Mostly Planning)
Current Map Plans/ What I will be doing:
Well the map starts out on land that is at the base of a mountain, and on the other side is a lake. If you fall into the lake you instantly die. After dodging several traps at the base of the mountain you proceed into part 2 of the map. That part is crossing a bridge leading into a cave. On this bridge i plan to have several traps including a wind trap and a floor breaking trap. After the bridge part you proceed into a cave where you have to dodge several other traps. the theme for the cave will be fire and spike style traps. I already plan on having a Stalactite falling trap in there, and maybe an uncontrolled trap where flames shoot out of the wall on different sides and you have to dodge them while trying to proceed down the hallway. Also i would like to include a water section in the cave where you can drown in water if the T's press the button when your in it. After the cave section you will proceed into phase 4 of the map. The purpose of the other phases was to bring the player to a height that they can die from falling damage. Phase 4 will focus on traps that will cause players to miss the jumps that they will have to make to get up the mountain. Phase 5 (Possibly) will be the snowy peak of the mountain and will have ice style traps on it. If i do make phase 5, which i haven't decided yet, it will feature at a giant snowball trap, and maybe some others.
Although it may seem like i have the map planned out already because of my post, i would still like some trap ideas from people. After I complete making phase 1 and 2 of the map tomorrow i will post some pictures.


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Goodluck.


