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Thread: Deathrun_Climb

  1. #1
    Krazy is offline
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    Deathrun_Climb

    Deathrun_Climb

    Total Time Spent on map to date:

    2-3 hours

    What is my map about?

    This is going to be a deathrun map with a climbing theme. Inspiration for this map came from all the jump maps that i use to play on.

    Completion Percentage?

    About 8% (Mostly Planning)

    Current Map Plans/ What I will be doing:

    Well the map starts out on land that is at the base of a mountain, and on the other side is a lake. If you fall into the lake you instantly die. After dodging several traps at the base of the mountain you proceed into part 2 of the map. That part is crossing a bridge leading into a cave. On this bridge i plan to have several traps including a wind trap and a floor breaking trap. After the bridge part you proceed into a cave where you have to dodge several other traps. the theme for the cave will be fire and spike style traps. I already plan on having a Stalactite falling trap in there, and maybe an uncontrolled trap where flames shoot out of the wall on different sides and you have to dodge them while trying to proceed down the hallway. Also i would like to include a water section in the cave where you can drown in water if the T's press the button when your in it. After the cave section you will proceed into phase 4 of the map. The purpose of the other phases was to bring the player to a height that they can die from falling damage. Phase 4 will focus on traps that will cause players to miss the jumps that they will have to make to get up the mountain. Phase 5 (Possibly) will be the snowy peak of the mountain and will have ice style traps on it. If i do make phase 5, which i haven't decided yet, it will feature at a giant snowball trap, and maybe some others.

    Although it may seem like i have the map planned out already because of my post, i would still like some trap ideas from people. After I complete making phase 1 and 2 of the map tomorrow i will post some pictures.

  2. #2
    Jazzman is offline
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    Screeniez please.

  3. #3
    Bob Loblaw is offline
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    Sounds very cool Goodluck.

  4. #4
    Krazy is offline
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    Quote Originally Posted by JazzMaN View Post
    Screeniez please.
    ill tell you right now that the screenshots that i will take do not show how the map will look in the final version. Currently i am focusing on making all of the traps work and then after that i will go back and make the map look nice.

  5. #5
    Krazy is offline
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    Status Update (9/6/09):

    I am currently experiencing some difficulties with the new lighting system i added into the beginning of the cave area. This problem causes the map to crash when i try to load it. I will have the screenshots of the map up by tomorrow after i fix this bug.

  6. #6
    Prez Shadow is offline
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    Gamer IDs

    Steam ID: STEAM_0:0:18873882
    If you ever need help with it, like for instance that lighting problem, hit me up via PM or STEAM chat, and I'll be glad to help fix the bugs.


    As for the idea, I simply love it! I love climb/jump maps, and I do them all the time. I also play deathrun a lot too, so the combination of the two would simply be superb.

    Good luck! Hope it turns out great!


  7. #7
    ReplySF is offline
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    It sounds like it'll be a very nice map! Good luck with this! If you ever need testers private message me on here and I'll give you my steam so that you can add me and such, I'll be glad to test it.

  8. #8
    Krazy is offline
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    Status Update (9/6/09):

    I just fixed the problem that was caused by the fire entities that i was using to light the cave area. Screenshots will be up by tommarow.

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    Quote Originally Posted by Krazy View Post
    Status Update (9/6/09):

    I just fixed the problem that was caused by the fire entities that i was using to light the cave area. Screenshots will be up by tommarow.
    Can't wait to see them!!

  10. #10
    Jazzman is offline
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    Quote Originally Posted by Krazy View Post
    ill tell you right now that the screenshots that i will take do not show how the map will look in the final version. Currently i am focusing on making all of the traps work and then after that i will go back and make the map look nice.
    Alright, good luck!


 

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