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Thread: Deathrun_Neon

  1. #1
    LunarKirby is offline
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    Deathrun_Neon


    -:"Deathrun_SpaceNeon":-

    Total Time Spent on map to date
    Not counting...

    What is my map about?
    A deathrun map with the theme neon with a kind of space effect. Everything is custom textures, some I made and some I downloaded from FPSB.

    NEW INFO

    I took out the ministages, and im adding a new area with traps, the first area is in the screenie, its all sci-fi with neon, the second area will be made of displacements and floating rocks, your basically in space. Also Im changing the name to Deathrun_SpaceNeon, for more "unique-ness".
    Completion Percentage?
    80%

    Current Map Plans/ What I will be doing
    To do list:
    - Spawn - 100%
    - Area 1 - 100%
    - Area 2 - 20%
    - 3D skybox - 0%
    - Traps - 75%
    - Endings - 90%
    - Secrets - 0%

    Screenshots

    Area.1







    Area.2






    Link to FPSB WIP
    Haven't posted a WIP

    Programs Im using
    Source SDK
    Hammer
    Adobe Photoshop CS3
    Pakrat

    Map By LunarKirby

    Re-Doing Map!

    Last edited by LunarKirby; 15 Feb 2010 at 06:04pm.

  2. #2
    Boobcake is offline
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    winrar

  3. #3
    NormandyAlive is offline
    NormandyAlive is just really niceNormandyAlive is just really niceNormandyAlive is just really niceNormandyAlive is just really niceNormandyAlive is just really nice

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    Awesome deathrun map

  4. #4
    ATIX is offline
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    Teh Artwork is amazing! nice custom content going it just looks like another game not css!
    any features? It be cool if players would have the option to slowly slide or fast so they are forced to go through a trap sooner or later

  5. #5
    Bob Loblaw is offline
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    Gamer IDs

    Steam ID: STEAM_0:1:9985236
    P.S. Lots of custom textures will run your bsp really high sizewise.

    While it won't glow neon like the neon textures, if you have anything that just needs to be a plain colour, make the colour white, then make it a func_brush, then for render colour put the colour you need it to be. THat way it isn't a custom texture, but it is still a custom colour

  6. #6
    LunarKirby is offline
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    That would take a long time..... Im guessing, also is it the amount of custom textures or amount that are used?

  7. #7
    Bob Loblaw is offline
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    From what I understand it's just the number of different custom textures, you download the custom texture and it should be just like any other texture.. So as long as you are repeating the same ones, it shouldn't be a huge deal. But I may be mistaken.

  8. #8
    Prez Shadow is offline
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    Looks great so far, but from the pictures, it doesn't really look right to me for some reason.. I don't know why though. Still seems like a sick idea though!


  9. #9
    Krazy is offline
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    Wow this map looks sick, i can't wait to play it

  10. #10
    Tfrag is offline
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    i love the colors of the map. can't wait to play sounds like fun


 

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