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  1. #1
    Olli3 is offline
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    ze_laboratory_escape

    -:"Ze_laboratory_escape":-


    Total Time Spent on map to date
    5 minutes lol ( And half an hour on an etch a sketch sketching out the map :o
    What is my map about?


    You are in a laboratory when the J - Virus breaks out (J Standing for 'Jombie')
    Completion Percentage?

    2%

    Current Map Plans/ What I will be doing
    Spawn room with a door that breaks as its going up, forcing you to place a C4 near a crack in the wall to blow the wall to pieces, KABLOOWEE

    Rest will be thought up of ON THE SPAWT..
    Except the end, when the hoomans/jombies are on the helicopter, the 'Duke Nukem Jam' will come on while the whole place is nerve gassed to death ;O
    Screenshots
    Wait til 10 tonite :O (currently 7:47)
    Link to FPSB WIP
    http://www.fpsbanana.com/wips/32458
    Programs Im using
    Paint
    Source SDK - Hammer
    VTFEdit
    Etch A Sketch

    Map By
    Olli3 :D

    Estimated Completion Date
    Most likely September, or before.
    Last edited by Olli3; 25 Jul 2009 at 01:44pm.

  2. #2
    Olli3 is offline
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    Alright... This is the spawnroom, nothing special. Will be changed once I get it sorted..

    Ignore Karot.^ and the SuBlImInAL Me$$ag3


  3. #3
    Stevee is offline
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    Looks Pretty Attractive.
    Although, Im seeing the fps at the bottom, 54, thats kinda low.
    Make sure it isnt a laggy spawn , Cos if it is ,ppl wont play it !

  4. #4
    Olli3 is offline
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    Steve, my computer is completly TERRIBLE. Don't worry, though. I'm going to optimize the map so it not laggy throughout it. Just letting you know. i get 30 FPS On Dust2 running all settings but 1 setting on lowest :\.

  5. #5
    Jewpiter is offline
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    Keep up the good work
    [ZM]Jewpiter...The Legend of Breakfloor
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  6. #6
    Olli3 is offline
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    More screenshots:

    New Spawn - Probably will remove the smoke from the pipe unless people say not to


    Corridor after the big door


    The LEFT part of the corridor


    The RIGHT part of the corridor


    Thats it so far, I know, I get LOW fps, 30 is my average on this map so far.
    There are several reasons:

    1. My first attempt at detail, may not be so good.
    2. I have a pile of shit computer
    3. Its not optimized yet.

  7. #7
    Olli3 is offline
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    More screenshots of it. I'd say this is about 15% done now. I've added alot more than there was.


    This is the left part of the basement that you enter from the, left side of the corridor. Nothing much, run to the far back ladders



    This is teh right side of the basement. Same thing. Also, I already shot out some of the planks covering the elevator in the screen shot.



    This is the ladder part to get under the lobby of the laboratory, planks to shoot out, a door with planks keeping them apart.



    Same thing as the left side, just on the right side of the basement so theres more places to go so theres not only 1 route.


    The elevator that skips the floor under the lobby, but takes 20 seconds to get working, and takes you straight up to the lobby. Needed for humans to cover as if it is not taken by humans, the WILL zombies win.

    Thats it so far. If you have any suggestions, just post.

  8. #8
    McBride is offline
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    Gamertag: brendanlays
    looks pretty kool keep up the work =D

  9. #9
    Olli3 is offline
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    Thanks, McBride.
    I have added the elevator iteself, it works perfectly now. I have also added different routes, and the elevator will be just a BIT faster than taking the ladders, hallways and what not. I also tried to optimize it, and it seems it was a success. I added GMan doing the moonwalk with Billie Jean playing in the background at one part, as an easter egg

  10. #10
    Olli3 is offline
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    Hai guises.
    I've put this map on hold, due to the fact that hammer is being an ass to me, and not aligning the textures correctly, and not wanting to align to grid. I WILL finish this, just it will be delayed.


 

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