-:Taking ideas for map name.:-
Total Time Spent on map to date
Uhmm, about a week learning everything to use SDK.
What is the map about?
It's a napalm map, using Dev textures as I don't think I really need to make a napalm map pretty.
I plan to try and use as many original ideas as I can, which is why I need help from you guys to give me ideas.
I am trying to address many problems most Napalm maps have, a few are:
1. There's only ONE good spot in the entire map, due to it being nearly overpowered. I am trying to make as many unique rooms and areas as I can to make them all seem appealing to hold off at. As well as try to keep them a bit close together, so you can run from room to room if you're really feeling daring.
2. Always the same types of rooms/holdouts. While I use many of the same types of hold-off areas as you guys see in other maps, I try and implement them in a more fair (if needed) or unique way. Such as I'm working on making a red crate (Everyone loves the hollowed out red crate) but made completely out of dev textures. (Proving to be annoying..)
3. Decent secrets. All my secrets should be things you don't need to open the map up in SDK just to find out (Unless you want to know all of them the first day it comes out then I guess it doesn't matter, I'll end up showing a lot of them to you guys anyways) on top of making them somewhat easy to find, I'm going to make them as fair as possible. I won't be making teleporters that teleport you on top of humans, or some complex invisible button pushing to get on top of the map, nor any secret rooms that are impossible to reach as a zombie.
4. Colors and symbolized rooms. While colors may not mean much to you guys, I actually like it when different areas look different rather than the whole map grassy with wooden boxes for example. I intend to make every room and every hold spot something you can easily identify by hearing it. I hate it on ZM when someone says 'THEY'RE ON THE BOXES' and the whole map is filled with boxes. With my map I'll either use: Uniqueness. Or: Colors/shapes. to try and help humans and zombies alike in communicating where they are. One example is my room where boxes are stacked to higher boxes, it is the only green room in the entire map, so if someone calls out 'Need help in green room', everyone knows where to go.
Completion Percentage?
Probably not even 10%, I have two rooms done, and a lot of more room for plenty of rooms.
Current Map Plans/ What I will be doing
Listed above, one room at a time.
I'll also be implementing a unique idea I'm pretty sure no other map has tried. There will be a room off the side of the map, it'll have a teleporter to the map, but it will also have deagles that give you glow trails, and the word Lottery Winner above your head. There will be one ct spawn point and one T spawn point in the room, so basically as it says you gotta get a lucky spawn and you'll be in there, pick from the colors, pick up your deagle and go back to the map like normal.
Screenshots
I took a few screenies, they're in 22inch widescreen so I made them thumbnails.
Showing off size as well as spawn points:
Close up of the house:
Green room:
Tube room (no lighting yet but it's finished)
That's all for now, I'll only update this post with most recent screenies or ones that show how done the map is.
Link to FPSB WIP
Won't be uploading to FPSB.
Programs Im using
SDK Hammer
Map By [SG] XeNo


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Disco room for all I care, so long as I can figure out how to make strobe lights appear on demand and stuff.)



