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  1. #1
    Toxin is offline
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    mg_towerdefense - Help requested!

    I am currently working on a towerdefense in CS:S.
    A group of CT's spawn at the bottom while a few spawn up top with turrets. The CT's up top have to prevent the one at the bottom to reach the end. Should this happen, the round restarts. The CTs at the buttom can respawn, every wave they will have a little more health, a little faster speed or be better equiped, so be prepared!

    Major troubles:

    Finding a non-lagging turret-machinegun prefab.
    Every help i appreciated and I will credit you. Thanks!

  2. #2
    Paul is offline
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    Quote Originally Posted by Toxin View Post

    Finding a non-lagging turret-machinegun prefab.
    Have you tried to make a turret? I could have a go sometime if i get a chance. (no promises)

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    Toxin is offline
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    Quote Originally Posted by Paul View Post
    Have you tried to make a turret? I could have a go sometime if i get a chance. (no promises)
    I might try to, but I have almost no experience how to make one.

  4. #4
    Frostbyte is offline
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    What about having the people up top spawn with snipers instead of making a turret?
    "Greatness is not what you have achieved, but what you have overcome."
    - Eliyahu Jian

  5. #5
    Toxin is offline
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    Quote Originally Posted by Frostbyte View Post
    What about having the people up top spawn with snipers instead of making a turret?
    You have to make them all in one team to enable respawn.
    If you enable friendly fire, the CTs at the bottom will kill each other.

  6. #6
    Mammal is offline
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    Quote Originally Posted by Toxin View Post
    You have to make them all in one team to enable respawn.
    If you enable friendly fire, the CTs at the bottom will kill each other.
    So dont give them knifes?

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    Toxin is offline
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    Quote Originally Posted by Mammal View Post
    So dont give them knifes?
    Which later on will result in trouble. I dunno, I'm still thinking about it, because I heard that stripping the knife from players causes problems with the speedmodifier.

  8. #8
    Paul is offline
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    You know you had trouble setting health.

    You could do trigger_hurt - 5 and so on.

    So it heals you each wave.

    First wave +1hp/ second.
    Second wave +2hp/ second.
    third wave +5hp/ second.

    and so on.

  9. #9
    Svendy is offline
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    i think i got the health to work using an incorporated command in the map. but idk if it works till it is on the server.

    also if anyone knows how to a make math_counter give a working output please let me know asap

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